MLB 10 The Show
Product Description
MLB 10 PS3Amazon.com Product Description
Welcome to The Show all-star. The best selling and highest rated baseball franchise is back in MLB 10: The Show throwing you into an unsurpassed baseball experience where big moments come alive. It’s all here too. In addition to a wealth of improvements to longtime franchise features this newest release includes the return of the Home Run Derby, MLB All-Star Futures Game, Movie Maker, Catcher Mode, Personalized cheers and yells and Joe Mauer, newly crowned American League MVP, as the new cover athlete. So get ready, The Show is about to begin and you are leadi… More >>
Price: $40.39
Rating: 4.0 (65 reviews)
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Tagged with: Show
Filed under: PlayStation 3
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First of all, let me just say this is a fantastic representation of a high level of baseball. I am a former pro and I love the realism of this game. The pitcher/batter interface is perfect. The new gameplay cameras are outstanding. The immersion factor is just like a real game, both playing and watching it on TV. The more you understand the mental part of baseall, the better you will do, if you execute what you know. Job well done Sony!
It is a nice, solid upgrade over 09. If a few people have trouble seeing that, they need to look in the mirror. The new upgrades are definitely there, in presentation and gameplay.
I have noticed a theme in the reviews about the difficulty of hitting the ball and recognizing if the pitch is a Ball or Strike. I think it is very well done and realistic. Hitting a round baseball with a round bat has been said to be the hardest thing to do in sports, especially when its got late movement and coming in 90+ MPH In reality, getting a hit 3 out of 10 times makes you an all-star. Which means failure 70% of the time for the very best players. That is the nature of the game and it is represented very well in The Show 10.
Walks have always been difficult to come by in video baseball games, due to user imput and patience. Plus if you are good at squaring up the ball, you have less of an opportunity to see enough pitches to get a Walk. That is the nature of video baseball. However, this game will reward you greatly for your patience and achieving Count Leverage. I use the default Catcher view to hit. It is a GREAT view in this game for that purpose. The pitch physics are excellent and batter response is very quick. When you face a teams top Starting Pitchers, it is very challenging. Which is how it is in reality. I got shutout 2-0 by Zack Greinke of the Royals my last game using the Angels. It was a great game and I loved the challenge. With more discipline, I might have gotten to him, but he had nasty stuff, which he does in real life. You will chase pitches out of the strike zone against pitchers with nasty stuff, especially if you are down in the count. That is the reality of the game. It is not The Show’s fault, I didnt have the patience that was necessary at the plate to be successful against Greinke. Next time I will make the adjustments and have better success. That is how the game of baseball works. That is what I want represented in my video baseball and that is what I get with The Show 10.
This game will make you a better baseball player, if you want to have success at it. You will become more disciplined and put into play your real baseball knowledge and hand/eye coordination. One without the other will lead to a lack of success. On the other hand, if you want to blame Sony for your lack of baseball skills, both mental and physical, then you need to maybe go with MLB 2K10. It is made for the arcade crowd and people who dont really know the game of baseball, and get upset when they cant be successful the majority of the time. People who dont have the patience and makeup to look in the mirror and take responsibility for their own shortcomings might look away from The Show. The fun for me is in the realism and challenge of a real video baseball game simulator, which is what MLB 10 The Show is. Best sports game in my 25+ years of video gaming.
Rating: 5 / 5
I will come back and write a more in-depth review of this game once I have established the newer dynamics of MLB 2010: The Show. I will say this, the pitching aspect of this game is virtually the same as last year. The challenge comes on the offensive side. They have definitely made hitting more of an artform on this year’s game as opposed to last year’s version. Basically what I have noticed is you have to absolutely square a ball up to make solid contact. On last year’s this was critical as well, but in this year’s version there is no way you can pull a ball on the outside corner of the plate and expect to get a base knock unless the pitcher just throws you a floater. So far, I have played 4 games, and have yet to win playing on the Legend mode on both the hitting and pitching side of the ball. Like I said, you will not notice a great deal of difference on the pitching side, but the hitting side has definitely become more of a challenge.
Another thing I am glad they have improved is the trade aspect of the game. Now, the trades are more realistic, and it is much harder to build your team. Right now my lineup for the Florida Marlins is Coghlan, Uggla, Ramirez, Delgado, Cantu, Hunter Pence, Cody Ross, and John Baker. I obtained Hunter Pence by signing Jermaine Dye in free agency and trading him to the Astros. I also signed Delgado, but I have to get into a groove hitting with him. Another neat feature is this year’s version is if you are in the franchise mode and you get tired of playing your home games at your team’s stadium, you can change the location of the game.
One other aspect of the game that becomes challenging on the offensive side of the ball is the angles the game throws at you once you have made contact. I don’t know how many times I have already made bad baserunning decisions based on some of the angles the game has given me. It definitely makes it frustrating at times, but I think once I get use to some of these different aspects, I will enjoy this game even more. Long live MLB:The Show!
Rating: 5 / 5
I haven’t played a baseball video game since 2002. I always felt it was the same ol’ same ol’. I’ve heard about the MLB: The Show series for a while but it wasn’t until I finally picked up a slim PS3 that I considered buying a baseball video game. I’ve had this game for a week now and here are some of my thoughts.
The graphics and animation of course, are amazing. Players often resemble real life counterparts and they pitching and hitting animations looks accurate. The game takes patience to play. You can’t just swing at any pitch and expect to score a ton of runs. Yes, it is challenging but as a gamer I swallow my pride and adjust the difficulty. There are sliders that help you improve your pitching and hitting. I also changed the setting for baserunning to Auto, because I found that the controls for having the lead runner take an extra base was difficult to master. I kept either accidentally choosing the wrong runner to take an extra base or kept getting thrown out because of delays in running.
There are tons of gameplay modes to keep you busy – Quick Game, Franchise, Season, Road to the Show, Home Run Derby. After five hours of practicing I felt confident to try out Road to the Show. I was amazed that they had many pre recorded first and last names. It was pretty cool to hear your name being called. RTTS is a nice mode but I don’t think I’ll be spending a lot of my time there.
I like playing Season. Playing a game takes me about an hour to hour and a half to play. With the right difficulty, the game is not too challenging or too easy for me. My team is the Angels. I have won in a blowout (12-3, hitting 4 HRs) and I have lost only scoring 1 run. One game was pretty close, I was up 1-0 in the late innings but I left the starter in too long and ended up giving up a game tying home run. Then in the 9th my reliever gave up a 2 run homerun making it 3-1. In the bottom of the 9th I was trying to come back. With 2 outs I was able to get a single to make it 3-2. Runner on 1st & 2nd, two outs still. The controller rumbling heavy to indicate pressure. Alas, I ended up flying out to lose the game, haha. Still it was intense, just like how baseball could be. There would be moments when I’ll get out of a jam with a timely double play and I’ll be pumped up about that.
The game is not perfect of course. The announcers are pretty good most of the time, but some of their audios will get repetitive. There are some minor details that bug me, like for the Angels, the fans are dressed in either red, white or blue shirts. Nobody wears blue at an Angels game. Juan Rivera always gets a loud cheer when he comes up to bat, as if he is the fan favorite. Seriously? Tori Hunter is more of a fan favorite. The attention to detail is still overall pretty good and the production value is excellent. I tried the demo for MLB 2k10 on my Xbox 360 and the MLB 10 The Show makes MLB 2k10 look like a bargain bin game. The graphics didn’t look as nice in MLB 2k10 and animations just didn’t flow as smooth as The Show.
I don’t plan to buy another baseball game in this current generation. I just need one. I could easily see myself playing this game for over 200 hours over 3-4 years. It’s that good of a baseball game. You could always save money and buy older generations, as I had considered getting ’08 for under twenty bones but I find that since it’s a Sony product price reductions will take a long time. With all the new stuff that ’10 have, it was definitely worth it to get the latest version. I have had no regrets pre ordering the game (for the bonus 6 stadiums).
Rating: 5 / 5
I’ve been playing The Show series since it’s inception, and have previously offered my reviews concentrating only on the baseball gamer who enjoys playing through a full MLB season vs: the CPU. This review will be much the same, emphasizing the pros and cons of this game, largely compared to previous game versions. I’ll only mention the other available game modes in passing (Road To The Show, Home Run Derby, etc), as I don’t play those much, if at all. I’ll start with my background, since I think it’s helpful to know where a reviewer is coming from, in terms of specifically baseball experience/interest, and also in baseball gaming experience- particularly since with this series (Road To The Show), it should be clear by now that this is NOT a game for casual gamers, or those with only a passing interest in baseball. I’m 55 years old, played competitive baseball up to a college level, and have remained an avid fan since hanging up the spikes about 33 years ago. I’ve played just about every variation of baseball games down through the years, starting with (and still with) the Strat-O-Matic baseball board game (more on that below), and then through most (if not all) the videogame versions, from the earliest pc versions to the present console games. Every year, I play through an entire season (Spring training and all 162 games, and playoffs) with one team vs: the CPU (my home-town Chicago White Sox). What I like in a baseball videogame is much the same as what I enjoyed about Strat-O-Matic baseball as a board game: fun gameplay, challenging to win (I don’t want to “master” any game, since the best MLB teams rarely do better than a .600-.640 win percentage),steeped in strategy, and perhaps most importantly, realistic stats/outcomes. This review will likely appeal most to gamers who share a similar background and interest in gaming. The following is my take on MLB The Show 2010, PS3 version, concentrating mostly on playing a full season on Franchise mode with one team, vs: the CPU. As with my review last year, the comments section will provide more details, for those interested.
Graphics: the best yet, in both this series, and in any current sports videogame, for that matter. The player models are spectacular, with many more individual batting stances, pitching motions, and mannerisms than even last year’s excellent game. The stadium graphics are still a bit bland, but also better, with more individuality in crowds from park to park, and the addition of variable lighting effects as the game progresses (stadium shadows, etc) is not only spot-on, it also adds an element to gameplay (picking up a 96mph fastball as it goes in and out of a shadow around the plate, for example). Player uniforms get realistically dirty with play during a game. Crowds tend to be thin in parks where the home team isn’t doing too well, and appropriately huge (and loud) in big games, with contending teams.Only complaint here is sometimes during day games (particularly in Spring Training parks), it can be VERY hard to pick up the ball off the bat (too much glare).
Animations: I consider this separately from the graphics. A game can look real nice, but that doesn’t mean too much, if the player motions on the field aren’t right. In most respects, this game captures player motions quite well. The main exceptions being: Many animations for swing-and-miss are still pretty awful (when you miss a pitch badly, the animation rubs it in your face); representations of fielder throwing errors are still hokey (most often , the guy still takes his time winding up, then calmly heaves the ball 10 rows back into the stands); and tags of baserunners in close plays at the bases seems to bear no correlation with the outcome (player beats the throw by 5 feet, yet is called out, etc). And once again : NO COLLISION GRAPHICS (other than the pivot man getting upended on some double plays), which could add so much to not only the visuals, but gameplay as well (influencing outcome of the play, injuries, etc). It would be nice to make you choose whether or not you want to risk colliding with another outfielder going after a ball in the gap, for instance- but since those kind of collisions still don’t occur in this game, you can go get everything. Missed opportunity for more challenging gameplay there.
Sound: sounds of the ball hitting the bat, the glove, the crowd noises- all of this is excellent, and creates a very immersive and believable stadium experience. The announcers, however (same trio again) are still stale, and pretty awful- though you will notice this most only if you play a lot of games. Many instances of where the commentary doesn’t match up with what happened on the field, and way too repetitive in what they say.The two “color guys” are particularly awful- pretty irritating to even have to be insulted by these repetitive bozos too, when you are having a bad game. It seems as if almost NO upgrade was even attempted to the commentary this year, and it shows- those who have been playing this series the last few years will be particularly irritated by this: same old thing as last year, almost to the letter. What desperately needs to be added here, is more individual player info by the commentators, as is done very well in the MLB 2K series, for instance. Unfortunate, too- since good gameplay announcing and color commentary can add so much to a sports game experience- I always point to the NHL game series an an example of how well it CAN be done. While the MLB 2K series remains an inferior overall product compared to The Show, it does continue to have superior game announcers. Come on, Show developers: get this right!
Gameplay: the Big item in any sports videogame. Get all the rest right and mess this up, and any game will stink. Most serious baseball fans want a game that just FEELS RIGHT, especially with gameplay. Major ongoing complaints about “CPU control” in this game, where humans feel like gameplay results are ultra-pre-programmed: see my comments section about this, if interested (many definitely are). The most outstanding gameplay element of The Show series, this one included, has always been the spot-on physics of how a baseball travels. The Show perfectly captures the realistic feel for the variety of batted balls that occur in any game: dribblers, line shots, Texas Leaguers, towering pop ups, bad hops (a particularly new good animation), and best of all, the way individual pitches move coming out of the pitcher’s hand. It’s a major rush to blow 96mph high heat past a hitter for a K in a tight situation, or to snap off a knee-buckling Uncle Charlie for a called strike three, or to freeze their big hitter with an unexpected 3-2 changeup, with the bases loaded. And here’s something that many reviewers to this site find irritating about this game, that I find ultimately gratifying (though still VERY frustrating, at times): just because you do everything right with your gamepad does NOT mean everything will go just right on any given pitch. See my comment section on this, as space does not allow me to do this topic justice here.
Gameplay excels particularly in the batter-pitcher duels, where knowing your baseball is paramount to any success. This isn’t just a chuck it and slug it game- as a hitter, you have to always be aware of the game situation, the pitcher, the count, the tendencies of what to expect in any given moment of play on the field. This game, needless to say, requires total concentration, if you expect to succeed. This is NOT a game for someone who just has a passing ineterest in baseball, and/or who wants to just play a game every now and then, and wallop the CPU every time, while you are eating chips and listenting to your I-pod tunes. The game rewards the hitter who works the count to his advantage, and who is patient and selective at the plate. Appropriately (though many who like TOTAL gameplay control of results may disagree), the game rewards you with a hit more often than not, IF you are hitting ahead in the count- and punishes you, also quite realistically, if you swing at everything, and are always in a 0-2, 1-2 count at the plate. I’ve found that if I work the count to my advantage (and this IS very hard to do, especially against the better MLB pitchers), even swings that I don’t locate or time perfectly will often go for hits, and if I’m hitting 0-2, even a perfectly timed/placed swing will result in an out more often than not. I think the game developers HAVE introduced a major “pre-determined” element in gameplay with that, but that I also don’t mind, since it IS realistically reflective of MLB averages, when hitters are either ahead or behind in a count.
Fielding and baserunning, on the other hand, are still only mediocre in this game. The worst aspect of baserunning is pickoffs: no matter what you do with your gamepad, you will get picked off a lot, and this seems to be very random, and not even just with your worst rated baserunners, either. No matter how quickly you react to a pickoff move and hit the return-to-base button, your runner will randomly just freeze, and get picked off. VERY frustrating.
Fielding still is way too UN-interactive, too. You move your fielder to get in the circle to catch the ball, then you press the base button to throw it. That’s it. On the plus side, more balls get past fielders (based on their fielding ratings) than they used to, and bad hops do occur, and the number of spectacular plays by the CPU has been toned down somewhat. The disappointing thing about fielding to me is it hardly seems to matter what I do with the gamepad, particularly with errors- these also occur very randomly, without anything that I have done wrong with the gamepad to blame for it. Slider bar adjustments have allowed me to reduce the number of silly throwing errors, so how often they occur is at least more realistic- but the animation for them is still pretty silly (see above).
Pitching, like hitting, requires more than just good button-mashing ability. As before, each pitcher has his real repetoire of pitches, and reasonably good ratings for all the same (which you can also edit to your heart’s delight)- you choose which pitch based on what you’d like to throw, but also by what your catcher is calling for, and what pitches have been most effective for you, in any given game (and this may vary, from game to game, and inning to inning). You have the choice with each pitch to throw easily, or “reach back” for some extra- the trade off being that if you like to overthrow every pitch, your pitch accuracy/location will also suffer. Less power on the upswing of the pitch meter means more accuracy on your release, provided of course you are reasonably accurate in timing your release. Pitchers fatigue realistically (which, like just about everything else in this game, you can modify/edit if you like), and you need to be quick to get a tiring pitcher out of there in time, or the CPU will light you up. And again, what many find frustrating with pitching (just like hitting), even if you do everything right with your gamepad, there will be some days when even your ace just “doesn’t have it”, and most of is pitches will be fat, and you’ll get clobbered. But that’s just real-life baseball, folks: even Cy Young LOST over 300 games.
If I had to say what I appreciate (I didn’t necessarily say “enjoy”) most about the gameplay is the realistic VARIABILITY. Some of that is determined by whether a given player is on a “hot” or “cold” streak, but a lot of it is just what happens in real-life baseball. Some days you have it, some days you don’t, and some days it won’t even matter all that much what you are doing with your gamepad either- but that’s not to say this game is “pre-determined”, as many critics would have you believe. The better teams will still generally come out on top, over the long season, just as the better players will do so, over the long season. Play just a random game every now and then, and you might conclude this game is unrealistic, and not under your control. But play this game over 162+ games, and you’ll come away feeling two things: you had plenty of influence over how your team did, and the statistics come out pretty believable too. And btw: the game tracks a huge variety of stats, too- which I dare say is an absolutely vital part of any game that wants to call itself a serious baseball sim.
As always, the Franchise mode is very deep in giving you the option to either micro-manage every aspect of your team (right down to setting hot dog prices), or you can choose to automate as much of team management as you want. The continued irritation here is that they STILL haven’t got player movement options down right, so you’ll find yourself having to use a player option just to move a guy in and out of the MLB lineup, in SPRING TRAINING!!! Why this hasn’t at least been fixed with a patch, beats me. Only hard core baseball fans will probably even notice this, but there it is. Still.
Once again, MLB The Show also incorporates a nice save game feature (which for some reason Madden and NCAA football games, basketball games, hockey games do not), so you don’t have to set aside an hour of uninterrupted time to play this game. You can also fast forward within any game, to either sim the entire game, or inning by inning- which sometimes comes in handy when I am getting my brains beat out by the CPU, and I just don’t have it in me to finish.
As with previous games in this series, there are several difficulty levels of play to choose from, and then slider bars to adjust numerous individual gameplay facets, so you can find a level of gameplay that is right for you. Some critics maintain that, even on the easiest difficulty settings, this game is just too hard. I guess all I can say to that is : I don’t agree. I’m hardly a videogame whiz, folks, and I’m getting the results I mentioned on one of the higher difficulty levels, with all the visual aides to hitting and pitching turned “off”. Like just about any sports game I’ve ever played, though, I think most will find that you get better at this particular game the more you play it (especially with hitting, which you can also PRACTICE, btw, in a batting practice mode). If you have little baseball experience, don’t get into the strategy in the game, aren’t very patient, want instant winning results, and just don’t get it that the best teams lose about 4 out of every 10 games, then you certainly will not enjoy this game too much.
I think I’ll confine the rest (plenty more) to the comments section, since otherwise this might rival “War and Peace”, in length.
Final conclusion: if you have owned/played MLB The Show for the last few years, this year’s version is a mild upgrade; nothing too much has changed, but the subtle changes still make it worth buying (but mainly only for those fans who are in it for an entire season). So far, after playing about 100+ games (on All Star Level, with the White Sox vs: the CPU, Franchise mode, with slider bars generally set to favor me slightly, compared to default settings), I have experienced very believable results: team batting average around .290, team ERA around 4.20, average around 10 hits, one+ home run, and 5 runs scored per game, and have a winning percentage right around .600. I’ve experienced every variety of game, from low-scoring pitcher’s duels, to big time blowouts, on both the giving and receiving end of the deal, too. This is, by far, the most challenging game in the series, but also the most fulfilling, for the die-hard baseball fan/gamer. There is currently nothing even close in the videogaming market, when it comes to the competition. For those picking up this game for the first time, however, with only a passing interest in playing a game every now and then, this game will be too hard for most (especially hitting). To be successful with MLB The Show 2010, you not only have to know some baseball, you have to be “in it” for the long haul.
Recommended for anyone who loves baseball, but probably best enjoyed by those who want a good (but realistic) struggle.
I’ll tack on a few comments over the rest of my season, to expand on the pros/cons of this game, but if you are a baseball fan who has always been looking for a game that comes pretty close to the real thing, this is it.
Rating: 4 / 5
With over 44 reviews, I’m going to take a different road in writing this review. This is dedicated for those who play “The Road To The Show exclusively. I will add online play at a later date. This is a great game that still has room for more added features and improvements. Here is a list of bugs I’ve encountered while playing as well as some improvements that would be nice to add. I’ve also included what is good.
Bugs/Improvements needed
*When you see players/umpires talk, their lips don’t move (not realistic)
*The home plate umpire only has 2 animations for “strike” call (would like to see some “replay value.” Look at all the different “types” of umpires in the real MLB. For example, the ones who scream strike one, the ones who lightly call it, the one who takes a while to call it, and the very animated ones)
*The umpires clap during the game (seems biased lol)
*The field practice sometimes deducts points when you’ve actually reacted how you should (it’s one of those minor issues where you just scratch your head in amazement)
*The fielding has gotten better but still can become a major headache (the ball slowly goes by the second baseman and the player just stands there) The out fielder goes back back back and stops; the ball flies right by them and no error called (another “what was that all about”)
*The amount of balls hit on the line drives me insane, how about you?
*See above, and in most real MLB games, 90% are actually doubles yet in RTTS, it’s a single, even for a speedy batter.
*The AI can be brutal and drive you insane to the point of destroying your controller out of disgust (I’m not ashamed to admit that I’m on my 4th controller and it’s got some “battle wounds” lol
*Sometimes when your RTTS player is dominating, the AI kicks it up a notch to “make you know your place” lol It can get very brutal…a little lightening up would be nice
*The animations are very noticeable. Show (slow) motion, which is a nice addition shows the catcher catching a ball, with his glove closed!!!!
*See above: A strike in Show motion, revealed that the strike called, was a ball that pretty much was called where your ankle meets your foot, WOW that was a low strike!
* On 2 occasions, while loading to the actual game, it stayed in perpetual loading making it feel like it crashed. Luckily I just completed a practice session, so it saved at that point; loosing nothing.
* Simulating the offseason is sooooooooooo sllloooooooooooow! I get scared when the season ends lol!
*Loading is slower than last years
* Wish list: more negotiating contracts, talking to manager/gm for that added realism
*it was weird to see in the minor league stadiums how easy the ball flies behind home plate and into the spectators. In real life, someone definitely would of gotten hurt
*The minor league stadium facing the Manhattan skyline shows no headlights on during the night on the suspension bridge. Yikes, it’s amazing you don’t see an accident when playing!
*Why can’t the cheering/booing be more pronounced and lifelike. Especially if your stats are amazing and you are not the home team. Or if your clutch is high, your team is loosing, yet the bases are loaded, with 1 out; you’re at the plate. If we can create it, why can’t some be already included.
*The broadcasters are sometimes out of touch with what is going on and are so repetitive.
*How about that if you had a bad injury or were out a long time, be sent to the minors for rehab games.
*Walking (BB’s) is a little off this year. My scouting report shows (D for control) that he needs to throw more strikes, yet the way I’m pitching, I’m throwing 80%-90% strikes with 1-2 walks. I had a pitcher who threw for 150 innings but only walked 3 batters total even though his rating for control was “D”
* This one kills me! A ball is hit into the outfield and the CPU fielder lines up but misplays the ball (by misplay, I mean he stands there, and if it were real, he would of gotten hit on the head). It rolls to the warning track while the fielder just stands there. Inside the park homerun!
* You can get hit by the ball on the knee, shoulder, or leg by a comebacker (if you’re a pitcher) but the manager doesn’t even check to see how you are. You don’t get to throw some pitches to make sure nothing is hurting. It seems also that the hardest of comebackers seem to bounce off you. Not very realistic.
Good points:
*Added field/pitching practice is a very nice touch
*The fielding got a little better (but see above in quirks)
*The AI didn’t get tougher (in ’09, it was tough) but lets you know it can “take it up a notch” For those who like a challenge, it’s not overbearing
*Takes a longer to develop your RTTS player which is more realistic.
*The controls stayed the same, which is good: don’t fix what was not broken!
*The faces look so real
*It’s funny to see the spectators try to get the ball hit out of play
*The added practice toss/hitting is a nice touch
*A lot was left untouched, which is great because ’09 was a great game
*If you walk a batter, the 90% chance of them scoring, is gone. Walking is more realistic yet the stat for its possibility is way off
*Show motion is fantastic (one problem though, it exposes some quirks…see above)
*Good amount of types of pitches for a pitcher
Rating: 4 / 5