Fight Night: Round 4
- New ‘Legacy Mode’ that allows players to grow the career of fighters from their amateur days to the top of the professional ranks.
- All-new physics-based gameplay engine that recreates the full spectrum of true-to-life punch impacts, giving boxers a devastating arsenal of punches, blocks and ring movement.
- An undated heads-up display (HUD) that adds blocking functionality to the existing health and stamina status meters on screen.
- Realistic boxing styles based on fighters like Ali, Tyson, Frasier, Foreman that allows players to step into the ring and emulate the move of the greats of the Sweet Science.
- 2-person multiplayer functionality both locally and on Xbox LIVE, and Xbox LIVE achievments and gamer points online.
Product Description
With an all new physics based fighting engine, new physics driven animations, truly unique and differentiated boxer styles, and the most impressive boxer roster ever including the return of the legendary Iron Mike Tyson, “Fight Night Round 4″ takes video game boxing and fighting to an entirely new level.Amazon.com Product Description
EA SPORTS Fight Night Round 4 is truly the return of the champ. Building off Fight Night Round 3, one of the best-selling and most critically acclaimed games to come out at the onset of the Xbox 360 hardware launch, Fight Night Round 4 promises to be equally as groundbreaking and revolutionary. With an… More >>
Price: $13.25
Rating: 3.5 (116 reviews)
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Tagged with: Fight • night • Round
Filed under: XBox 360
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I’m new to the series so I never got to try the button option I’ve read so much about. The analog control system is smooth and intuitive and allows you to easily land high, mid and low jabs and other devastating blows with ease . In the heat of the battle you can really get to wailing on your opponent.
With my large hands it takes some practice to get used to pushing the blocking and leaning buttons up top. I tend to forget on occasion and hold my index fingers straight out, mainly because I’m about to fall off the edge of my seat trying to anticipate punches.
I’m a LONG time gamer, and I’ve got to say this is one of the most intense games I’ve ever played. It has beautiful graphics, outstanding sound effects and action that doesn’t let up. I love when you take a serious hit and your heart starts thumping and your ears start ringing. It’s so awesome!
Getting up from a K.O. is serious business as well. You’ve got to bring yourself up off the floor and maintain your balance while doing so, again in a totally intuitive manner using both analog sticks.
This is the first game which I feel I’ve got the value of what I paid out of it – and I’m still fairly new to it! It’s easy to justify owning a copy of Fight Night Round 4. Highly recommended!
Rating: 5 / 5
This could have been the greatest game ever.
First of all the game needs more licensed fighters. A big deal is made about the 40+ featured but it’s not enough in a game with 8 weight classes. There really needs to be over 100 fighters. The problem is, there are a ton of more fighters that will be available. But you will have to pay for them, of course, in DLC.
The boxer models that are here, though, are mindblowing. They look and fight just like real life. Watching Tyson vs. Ali here will bring a tear to your eye. But there are so many more absolute legends: Hagler, Hearns, Jones Jr., Robinson, Frazier, Foreman, and about 3 dozen more. And most of them look and fight fantastic. It’s thrilling to see the fighters we respect so much represented so well. I’m disappointed that there is no Hopkins, Hamed, or Trinidad but I guess they could come in DLC.
The exclusive Total Punch Control analog stick for punching is something that can be gotten used to. But it is in NO WAY a replacement for button punching. Get over it, analog-obsessives, lots of people prefer to strike with buttons. No one is forcing you to punch with buttons, but it needs to be there as an option. Again though, button functionality is something that has been hinted at for DLC so if it is important to you, you will have the pleasure of paying for it. On top of the $60 you already paid.
So you can’t punch with buttons, the buttons are used for: clinching, pushing, signature punch, and a flagrant headbutt. It’s funny, because it would have made a million times more sense to have those functions on the analog stick. Or to be able to simultaneously punch with both buttons AND the analog stick, but I guess I am just dreaming. It would have made even more sense to have the ability to punch with buttons, haymakers / clinch, headbutt, and push with the analog stick, and to TAUNT with the D-Pad. I would be on here calling this the greatest game of all time if that was the control layout.
That leads me to one of my biggest complaints. THERE IS NO TAUNTING! They included a blatantly illegal streetfighting headbutt that would get any fighter DQ’ed, but left off taunting. This is a crushing disappointment. There are many times in the game where fighters are running from you, and other scenarios where taunting is necessary. To have the D-Pad there, useless, without a function, while taunting is left off the game, is terribly disappointing. It’s even more bizarre when you consider the headbutt is something you would hardly ever see in a real fight, yet taunts you see all the time. They actually made a game with Ali and didn’t include any taunts!
The Legacy Mode is great, but filled with bugs. The game locks up constantly. Importing downloaded fighters will immediately corrupt your Legacy. I have found uploading fighters created with the stock faces will work OK, but stay away from the custom fighters people have created online using the fighters’ real faces because they will cause your XBOX to freeze. It’s a shame, too, because people have done some amazing work. There are fighters online that look so good you don’t have wait for DLC. The only problem being they take up one of your petty 40 created character slots.
One thing that sets Legacy Mode apart from any fighting or wrestling game career is the fact that you can make it last for as long as you want. You know, like a REAL CAREER. At no point will Dana White or Vince McMahon be emailing you to tell you you have to retire in your early 20s. With Fight Night you choose when you want to retire, and I love that. It just makes me wish the fighter importation system wasn’t so buggy, because it makes the Legacy Mode that much deeper.
Unfortunately the Create-A-Fighter does not allow any customization of facial features. You are only allowed to choose a stock head which is terrible. The head and facial hair features are also shockingly shallow. I dont know why EA would do this on a game where the athlete’s face is so prominent throughout the game. In Madden you can adjust facial features and you hardly ever see your player’s face, but it FNR4 you can only choose stock heads? Unlike most other sports, boxers have absolutely nothing covering their head or face so it is important to be able to customize these things to your liking. This is one of the only areas where I would rate the UFC game higher than Fight Night, even though the UFC’s CAF was also below average.
They did a pretty good job with the stock names and nicknames available that the announcers and commentators will call you, but you should be able to have your own nickname if you want. You will most likely be able to find something suitable. The names are all names real boxers have used, so you are able to create decent replicas of real fighters with the benefit of stock nicknames like “Real Deal”, “Brown Bomber”, etc. There is also a sizable list of last names although yours will undoubtedly be left off. I thought it was interesting to look at the list of stock cities you can have your fighter be from. I won’t bother to make a list, but there are a bunch of major cities left off. Thankfully you can add custom text.
Other than that the CAF is pretty good. The ability to customize gloves, trunks, shoes, and robe are fabulous. The fact that there are real brands and Nike, Reebok, and Adidas available put me in boxing-gamer-geek heaven when I am desiging my fighter’s gear. You can totally customize the colors of your gear as well as different fabrics: satin, velvet, metallic, sequins, cotton. And there are a nice selection of shoes, gloves, and trunks. EA did a seriously fantastic job with the fighter’s gear. The only thing they missed was custom headgear, but that’s minor.
Fight Night Round 4 needs more modes. Create-A-PPV, Tournaments, skill challenges, etc. I’m looking at my copy of NHL 09 and you could spend years going through all the modes in that game. Fight Night should be no different. For some reason these kind of games always get the shaft. Anything involving a ring/cage/etc. gives you a career, an exhibition, and online and THAT IS IT. I don’t get it. As engrossing as Legacy Mode and fighting with your friends/online is, it should have more.
According to my tastes and what I personally like in games, I feel this game would have been perfect if it included the following:
Punching with buttons, obviously.
More animations.
Taunts. Where are the taunts?
MORE FIGHTERS (B-Hop? Tito? Prince? Where are you?)
Ring walks / fighter introductions should be a bigger deal. UFC Undisputed’s Bruce Buffer introductions crush the fighter intros in this game and that’s a shame. Fighters’ walks to the ring are also very important in boxing. You should be able to have your robe’s hood over your head like a real, intense fighter, and the entire walk down the aisle should be featured.
Legacy Mode needs to be expanded. Something comparable to a Madden Franchise. Your own gym, trainers, team, sparring partners, and more.
More control over your CAF. You have to be able to design the face and also your fighters non-fighting actions. Does your fighter celebrate excessively? Or is he all business?
Hopefully these things can be fixed in DLC.
*EDIT*
Update: upon further review, I would rate this game as 2 and a half stars. The counterpunching system, as other reviewers have complained about, is quite absurd. It is possible to attack an opponent with full force, landing multiple hooks, crosses, and uppercuts to the head with full power, and have minimal effect. Yet your opponent is able to knock you senseless with a single counterpunch jab. And turning down the “counterpunch window” doesn’t have much effect.
Additionally, the computer is able to rise from multiple knockdowns, but it’s almost impossible for a human player to rise from more than 2 knockdowns. And rising from the second is a test of skill in itself. It’s extremely difficult. What’s up with that? Aren’t we supposed to be having fun, what’s the point of making the knockdown game such a pain? It actually eliminates a huge part of strategy in the game, getting put on the canvas multiple times in a fight changes the scoring, and makes going the distance more exciting. With this dopey knockdown system, all of that is eliminated. You had better not get knocked down twice, because then if you get floored by one of the silly counterpunch jabs… forget about it, fight’s over.
On a positive note, EA released patches that solved all of my crashing problems. They also offered face-button punching for free. Needless to say, FNR4 is a billion times more fun to play with buttons. I had actually given up on it until I found out about the DLC. I had more fun than ever going through the now non-crashing career, knocking suckas out with buttons, baby, buttons. Go play with your joysticks, analog-boys.
Everything other positive thing I said about the game I continue to stand by.
Rating: 4 / 5
I was excited for this game after enjoying FN round 3 so much.
First of all this is a video game. You cannot replicate the complexities of boxing with two hands and a controller, that being said. I understand this but expected more…. as a video game…this one sucks.
The positive:
graphics….. that’s about it
The negative:
the controls- I dont care whether you use buttons or the stick, but when I command a punch or a bob and weave, I could really go without the half second delay. In real boxing it doesnt work like that, you puch/move when you need to. (Yes, I box) In Gran Tourismo or Forza motorsport the reaction isnt like that; hence, they are good games. You can’t do that to boxing, timing and reaction time are critical. This game is missing this.
online – the douchebags with no skill that costantly punch and win. I am trying to figure out how to counter them. Oh wait, if I could actually block or weave or punch when I commanded it to, I may have a chance. This game due to the control delay will allow those who sick/button mash randomly do well since the other guy can’t time his blocks and counters due the delay in the control.
Counterpunch – if boxer A punches and simply misses, and you hit back you are not credited a counterpunch “bonus”. If you block a punch from boxer A and counter, you get a little bounus. If you lean/weave away you get the bounus too. Why not the first too?
Boxer Movement – One speed. What the hell? if you are getting pummelled by some reject you should be able to flee or more than 1mph. Foot/hip movement in this game, which is half of boxing, is a joke.
Also, the counterpunch system is ridiculous in this game. That is basically the premise of winning. Normal non-counter punches dont do anything to harm the other guay, but you block/parry a jab and you put a straight to his face he’s practically on the ground. This is ridiculous.
I could smash my opponents face with a 5 left/right hook combo to the face and it’s like nothing happened. Oh wait, It all has to be a counter, that’s right.
Overall, EA really screwed this one up. Shame on them. I hope a lot of people get fired. FN R3 is better. I am really really close to taking this game to gamestop to get some beer money.
Also, this online update to add the button pushing won’t do squat to this game unless the delays go away.
This game is too pretty for itself.
Rating: 3 / 5
I know, I know, you loved Fight Night Round 3 and you want to love this game but you can’t. It’s a completely different game. Basically the game is who can counter the best. I can hit a guy 100 times and they will hit me with 3 counter punches and knock me out. Complete garbage. This game collects dust but I still play FNR 3.
Rating: 1 / 5
I have played all of the fight night games including knockout kings, and I have to say that this is the best overall game. I still don’t like the new haymaker method although the old one was too easy to perform. On round 3 it was fun to counter and just knock guys heads off, but once you mastered the game it was way to easy to beat anyone. Now it is actually more satisfying when you land a haymaker because it is harder to do. My other gripe is that it is obvious in single player mode that the computer counters you way more than you counter it. I probably pull off 20 perfect counters per fight that go unrewarded. I have to figure that this is again because if you could counter whenever you wanted victories would come to easily. To the people who hate total punch control, i still rememder the first time i used it and hated it. Then a week later fight night was my favorite sports game of all time because OF IT. I promise you that if you give it a chance you will love it. It is the only way to really feel like you are the one throwing the punches. Just put the game on easy until you master it.
As far as graphics I dont have to say anything because they are as good as it has gotten on next gen. There could be more to the legacy mode to make it more of a realistic career experience. I would’nt mind to see real time results of other fights. Somtimes it feels like your fights are the only ones going on. The training games are a little too hard, and i consider myself to be good at the TPC. I simulated the training which of course gives you the minimum stat increase. This bothered me because one of my personal goals is always to be rated 99 in as many categories as possible.
The fighting, of course is the highlight of this game and once you play it enough that is all you care about. You will find yourself skipping through all the things that delay you getting into the ring as quickly as possible. In conclusion, this is simply the best boxing simulation of all time. It is a blast to play. I get into the fights in this game more than I have ever gotten into any game. It makes you feel like you are the one in the screen. I have to quickly remind myself that I actually didnt just knock Mike Tyson out! It is a truly origional gameplay experience that any gamer should experience. Go get it and work on the total punch control and you will love it!
Rating: 4 / 5